Offline-first
An event runs with no internet. Captures queue locally, guests get media over the venue network, and everything syncs when a connection returns.
Architecture & reliability
Native apps for each platform, built on one documented contract, so each stays fast and testable on its own.
An event runs with no internet. Captures queue locally, guests get media over the venue network, and everything syncs when a connection returns.
A dropped camera is detected, reconnected and re-checked before the next guest, with a clear status for the operator.
One print lane for every source. A job that may already have printed is never sent again by itself.
On a hot phone, uploads, syncs and diagnostics pause while a take is recorded, so capture keeps priority.
Cameras, printers and storage can be swapped or added without touching the booth logic.
Thousands of automated tests, end-to-end suites and live checks of the running apps.
Three codebases, one documented contract. Each client keeps working when the cloud is out of reach.
At the event
Capture, cut out, print, deliver
A phone as a 360 booth
Guests: instant QR delivery over venue Wi-Fi
Sync when a connection is available
In the cloud
Operators, clients and guests